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Behavioral Representation Learning from Animal Poses.

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graded 177565
graded 177560
graded 177538

ASCII-rendered single-player dungeon crawl game

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graded 175777
graded 174808
graded 174673

Round 1 - Completed

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graded 177565
graded 177560
graded 177538
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MABe 2022: Mouse Triplets

How does ranking work?

Over 2 years ago

Hello, I do not understand how the ranking works in this challenge.
The last submission I made had a F1 score of 0.153 and it has been β€œgraded with a score of 0.0”.
I was also β€œcongratulated for my first submission”, but actually it was the sixth .
Should I select the submission for the ranking? Or is there a bug? Or is the F1 score irrelevant for ranking?

NeurIPS 2021 - The NetHack Challenge

Identify environment across steps while learning

Over 3 years ago

My idea was to make something like an β€œassisted AI”. Instead of waiting millions of steps to avoid climbing the entrance stairs, eating kobold corpses and walking into walls, I would like to make an actor able to choose between not-obviously-stupid actions .
So for this I would like to have a state attached to the actor or the environment ( where I would store things like β€œthe stairdown is there even if there is a bow dropped on it”, the intrinsics etc ), and alter the β€œcall to inference” . Obviously this prevents the model to learn about some actions ( for example when asked to say y/n at: β€œBeware, there will be no return”, I force Direction.SE when the actor happily samples randomly on the action space ), but I am not sure there is a value, in this case, to let it try something else.
So while training and testing I want to be able to β€œhelp choose sensible options”.
Note that while training, overriding the β€œstep()” function of the environment does not do what I want because I want to learn the forced action, not the original one.

I understand I should use a gym wrapper around the environment, this seems to be an allowed method, I have to see if this way I will be able to add one more key to the observations ( for example an uuid computed at reset() time ).

Access to screen_descriptions observation key

Over 3 years ago

The screen_descriptions observation key is not accessible in the NethackChallenge class and it’s not possible to enable it for submissions ( or is it ?? ). Also the HELP ( β€œ?” ) function is disabled even if it’s available in the game and it’s the only way to know if the dog is tame and if a monster is peaceful.

Is it possible to enable the key for the challenge ?

Identify environment across steps while learning

Over 3 years ago

With the torchbeast system, I understand I have access , at each step, to the environment and the actor state in the inference function while learning , but the batch size is dynamic and I have found no identifier which would allow me to know which environment/actor are in the batch.
It seems all the batch.get_inputs() is managed by the torchbeast library, I would rather not recompile it.
Does anyone have a smart hack ?

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